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Computer Графические символы и Приложения Мультимедиа, Проблемы и Решения

Computer Graphics and Multimedia - Applications, Problems and Solutions (Laxxuss)(283s).pdf

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Date Dec 9, 2005

Cites:

REFERENCES
Heller, S. (1998). The Education of an Graphic Designer. New York: Allworth Press. Heller, S. (2001). The Education of an E-designer. New York: Allworth Press. Packer, R., & Jordan, K. (2001) Multimedia: From Wagner to Virtual Reality (pp. xv, xvii, 17, 33, 34). W. W. Norton & Company, Inc....


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


Use a Topic Outline
1. The topic outline should include this information: Provide an overview of the technology to the class. Explain what medium the technology is used for (TV, computer kiosk, video, gaming, print, etc.). Provide the names of the companies who make the applications. Give an overview of the class projects that will be created using these tools and technologies. Present some new, vital vocabulary words. These will come up so you need to clarify them early. Explain resolution to a digital imaging class or vector graphics to a digital illustration class on the first day....


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


S E T T I N G UP YOUR LABORATORY AND CLASSROOM ENVIRONMENT
Take an Active Role in the Development, Maintenance, or Upgrade of your Lab
The way to learn about technology purchasing is to get your hands dirty in it. Dig in to catalogs and websites. Find out the names of manufacturers, vendors, and get a sense of what prices exist (the catalogs will tell you that). Developing a lab requires you to take the time to learn about the environment. Lab maintenance is a good way to keep the lab running well. You should acquaint yourself with standard maintenance procedures for each platform (especially the one you use). They can be found in your systems owner’s manual. You can also use software tools such as Norton Utilities to help you maintain and repair your workstations. Learn about future upgrade items by researching. Find out early when there are new versions and tools that are important to progress. Understand the technologies early and then, when they are instituted, you will be a step ahead....


What to Use for Graphics and Multimedia? The Age-Old Question: Must We Use Macintosh or Can We Use Windows?
I am asked this question at least 100 times per year. My answer stays the same throughout OS changes, new versions, and bad and good news. The answer is that it is up to the staff. Whatever the staff is most comfortable with is best to have. Macintosh is widely used throughout advertising, digital...


Bottom line, it does not really matter. Windows computers may lack some simple features that we have come to adore on Macintosh, but when it comes to sheer horsepower, Windows XP multiprocessor workstations are the choice for the professional film and TV editing, three- and four- dimensional modeling, and animation developers. The price factor makes Windows a bit more desirable, but Macs give added features out of the box that provide networking and multimedia capabilities to students. In a digital design lab environment, Macintosh may provide some functional advantages. In a computer science environment, Windows machines are typically more desirable. Ask your colleagues and staff what they prefer. Then ask them why. Collect the information and make a majority decision based on budget and priority....


BACKGROUND
Movable type, as a matter of fact, existed long before the time of Gutenberg. Clay letterforms have been traced back to China where they were used during the Sung dynasty as early 960 A.D. Wooden movable type were also used in the Southern Sung (1127-1276), tin movable type in the Yuan (1271-1368), and bronze movable type were widely used in the Ming Dynasty (1368-1644). However, the concept of mass-reproduction of graphic images was not realized in Europe until Gutenberg, through his knowledge of metallurgy and entrepreneurial spirit, created metal type and adapted a wooden screw-type...


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


TRENDS
One continuing trend in the printing industry is that technology is enabling a shorter route from design to press. More and more, digital prepress...


CONCLUSION
In 1978, F.W. Lancaster, a noted library futurist, authored a book titled Toward Paperless Information Systems in which he raised, and answered, the question, “Will paper be as important in the information systems of the year 2000 as it is today? Almost certainly not” (p. 1). This has proven to be true in...


CELLSPACE
Tokyo is a city in flux; it is in constant motion. With the daily influx of millions of commuters all with “keitai”, cellspace is a dominant structure upon its urban fabric. The term “cellspace” was first coined by David S. Bennahum while using his Palm Pilot with a wireless modem to access the web and send e-mail while waiting for a NYC subway train in 1998. Cellspace surrounds us with its tangible and virtual interfaces, as well as the invisible wireless network...


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


DIGITAL TYPOGRAPHY: A E S T H E T I C OF THE PIXEL
With the multitude of screens found in Tokyo, viewing graphics or reading their type can be tiring on the eyes. Type, in particular, can be troublesome: it is often in Japanese and in a vertical format. All images and characters must adhere to various screen resolutions creating, at times, very coarse graphics and jagged type. On the keitai, one will often find Hiragana, Katakana, and Kanji6 with little English. Much typography on the keitai is comparable to type on an early Macintosh SE. It is typically black on white, static, and read in the body of an e-mail or a simple interface. It is meant to be personal and clear. This treatment aligns itself with the printed page and Tschichold’s New Typography: simple, clear, and clean. But upon closer look, the type is coarse and blocky, adhering to the screen’s matrix of pixels....


Copyright © 2004, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of Idea Group Inc. is prohibited....


THE GESTALT THEORY O F VISUAL PERCEPTION
The Gestalt theory of psychology, a major influence at the Bauhaus, was first developed by Dr. Max Wertheimer in Germany in 1912. Through experimentation in visual perception, Wertheimer found that the end-user’s perception of an image is influenced by the physical attributes of color cones and rods in the eye, the complex pattern of dendrites in the abstract shape reading area of the brain and, further, by the individual’s already established framework of knowledge and culture. Every person sees and analyzes the same image in his or her own particularly individual way. “All perceiving is also thinking, all reasoning is also intuition, all observation is also invention,” states Arnheim (1974, p. 5). The viewer of an image seeks simplicity in visual organization, just as computer programmers seek elegance in code. When a...


B E F O R E YOU BEGIN
Before you begin, remove visual distractions (such as a desktop pattern) from your monitor. It is easier for you to see your image clearly if your desktop is 50% gray. (In OSX, go to the Apple Menu > System Preferences > Personal > Desktop > Solid Color Collection > Solid Gray Medium.)...



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